Junte-se a Lara em sua maior aventura. Com melhores gráficos e uma incrível história, você será hipnotizado por este fenomenal jogo de ação. O game inclui 5 diferentes mundos e um poderoso meteoro com o poder de fornecer poderes.
Novos quebra-cabeças, ambientes e até mesmo alguns antigos inimigos, como o infame T-Rex surgiram em seu caminho. O triller de ação oferece tanta diversão e alucinação quanto Tomb Raider II, porém é muito mais suave, combinando mistérios e elementos de ação.
Desde Tomb Raider II, a arqueóloga aprendeu alguns novos movimentos para ajudá-la nessas aventuras, um deles é o Monkey Swing.
De selvas na Índia a campos congelados da Antártica, pela misteriosa Área 51 de Nevada e pos solos britânicos, Lara está pronta para tudo. Depois de solucionar os enigmas da Índia, você pode escolher o local de sua próxima aventura. Pode-se explorar detalhadamente cada fase, pois existem várias opções de caminho para chegar ao final, cada uma com suas vantagens e perigos.
A dificuldade deste jogo significa muitas horas de desafios e longas jornadas em busca do meteoro sumido.
Novos quebra-cabeças, ambientes e até mesmo alguns antigos inimigos, como o infame T-Rex surgiram em seu caminho. O triller de ação oferece tanta diversão e alucinação quanto Tomb Raider II, porém é muito mais suave, combinando mistérios e elementos de ação.
Desde Tomb Raider II, a arqueóloga aprendeu alguns novos movimentos para ajudá-la nessas aventuras, um deles é o Monkey Swing.
De selvas na Índia a campos congelados da Antártica, pela misteriosa Área 51 de Nevada e pos solos britânicos, Lara está pronta para tudo. Depois de solucionar os enigmas da Índia, você pode escolher o local de sua próxima aventura. Pode-se explorar detalhadamente cada fase, pois existem várias opções de caminho para chegar ao final, cada uma com suas vantagens e perigos.
A dificuldade deste jogo significa muitas horas de desafios e longas jornadas em busca do meteoro sumido.
Características:
Jogue na ordem que preferir: Pacífico Sul, Antártica, Área 51, Londres e Índia.
Inacreditáveis novos gráficos incluindo efeitos aquaticos, reflexos e luzes multi-coloridas.
Novos movimentos e veículos.
Enorme número de inimigos, alguns do Tomb Raider 1 e 2.Description - Inglês:
The gameplay of Tomb Raider III picks up where Tomb Raider II left off (for a detailed examination of gameplay see Tomb Raider). Once again, Lara's range of abilities has been expanded, now including such moves as the crouch stance, a sprinting move and the ability to "monkey swing" on overhead bars and vines. Sprinting allows Lara to gain a burst of speed while running. A bar then appears in the corner of the screen to indicate the amount of stamina Lara has left. At any time during a sprint she can perform a forward roll, for example to dive under closing trapdoors.
A portion of the game still takes place underwater, but this time new perils have been added. In some levels (eg. Madubu Gorge), the current of the stream will pull Lara in a fixed direction, preventing the player from being able to swim back or grab onto a ledge. These waters can only be navigated using a kayak. Additionally, some tropical pools are inhabited by a school of piranhas. Unlike alligators, these fish are invincible, and as soon as Lara enters their waters they will flock toward her, and kill her within seconds. Furthermore, the water in the Antarctic levels is too cold for Lara to swim through it. She can only remain in the water for a short amount of time, and submerged under it for an even shorter amount of time. When she dives into it, a new status bar will appear in the corner of the screen to indicate her body temperature. If that bar reaches zero, Lara's life will rapidly decrease. The only way she can cross these waters over a large distance without freezing to death is by using a motorboat.
Madubu Gorge, South Pacific.
Madubu Gorge, South Pacific.
Quicksand is a new type of ground that distinguishes itself from regular soil by its moving surface. Should the player fall into it, Lara will sink deeper and deeper until she disappears and drowns. Sometimes these swamps reveal hidden stepping stones for Lara to cross.
As always, the pistols are Lara's most basic form of defense. The shotgun, the harpoon gun, the uzis and the grenade launcher have remained from Tomb Raider II. The automatic pistols have disappeared to make place for the powerful Desert Eagle. The M16 rifle has been changed to a similar MP5 submachine gun. Also new to Lara's arsenal is the rocket launcher.
On the PlayStation version, saving the game is restricted to the amount of Save Crystals the player has stored in Lara's inventory. These floating blue crystals can be found throughout each level, but unlike the original Tomb Raider, they do not require the player to save the game at the pickup spot. The PC version allows the player to save at any point. The developers planned on having the Save Crystal system for the PC version, but this was unfinished and the green crystals act instead as small medipacks.
The objective of the game remains unchanged, although Tomb Raider III arguably has less tombs to explore than the previous games. Instead, most levels take place in a more modern environment, and Tomb Raider introduces an element of stealth into the gameplay. For example in the Nevada adventure, it is sometimes preferable to sneak past guards instead of fighting them. Being spotted may set off alarms and close doors that are otherwise needed to complete the stage and therefore the player will have no other option than to take a more difficult route. Unlike its predecessors after completing the India levels the player can choose which of the three countries they can visit in any order they wish.
Characters
From top to bottom: Dr. Willard, Tony and Sophia Leigh.
From top to bottom: Dr. Willard, Tony and Sophia Leigh.
* Lara Croft: Once again, the player assumes the identity of Lara Croft, the intrepid archeologist searching the world for treasures and artifacts. This time she is on a quest to obtain four powerful meteorite stones.
* Dr Mark Willard: A seemingly friendly Scottish archaeological researcher. As the head of an excavation crew near the meteor crater of Antarctica, Dr. Willard has began to show unusual interest in the continent's history, and its relation to four stones that were taken from there decades ago. After a coincidental meeting in India, Lara agrees to work for him. Later on in the game, his true intentions for the artifacts are revealed.
* Tony: Under orders of Dr. Willard, an exploration party was sent into the forests of India to recover the ancient Infada stone. Tony was on board of this mission until jungle fever got hold of him and he went insane. He has left his team members for dead and taken the Infada stone with him. Now Lara is forced to deal with this loose cannon before he causes more havoc.
* Marines: A plane carrying these Australian soldiers has crashed into the mountains near Madubu Gorge. One of them was captured by the natives, and provides Lara with a map to traverse the nearby swamp. Others were scattered around the crash site of the plane, their commanders Lt. Tuckerman and Commander Bishop dead.
* Puna: A man of which little is known, Puna is the high priest of a Polynesian tribe of cannibals near the South Pacific. He wields his tremendous magical powers through the Ora Dagger.
* Sophia Leigh: This highly successful but ruthless businesswoman stands at the head of a rather unsavoury cosmetics giant in London. Sophia is obsessed with everlasting beauty, and her company is rumored to experiment with illegal substances. Either way, she is in possession of the Eye of Isis, a piece of the meteorite rock, and she is not ready to give it up easily.
* The Damned: In the abandoned tube station of Aldwych lives a fearsome gang of masked men. Their leader, a Geordie man named Bob, explains to Lara that they were ordinary men once, who worked for Sophia Leigh's company. However, they were subject to her horrific product tests. Disfigured, they were left for dead in the sewers. Now they live their lives in seclusion, choosing to hide their deformity from the world.
* Winston: Lara's faithful butler Winston keeps Lara's mansion tidy while she is out travelling the world. On the training course he assists Lara in some target practice.
Arquivo- Tamanho: 45 MB
Senha: portablebrasil.blogspot.com
A portion of the game still takes place underwater, but this time new perils have been added. In some levels (eg. Madubu Gorge), the current of the stream will pull Lara in a fixed direction, preventing the player from being able to swim back or grab onto a ledge. These waters can only be navigated using a kayak. Additionally, some tropical pools are inhabited by a school of piranhas. Unlike alligators, these fish are invincible, and as soon as Lara enters their waters they will flock toward her, and kill her within seconds. Furthermore, the water in the Antarctic levels is too cold for Lara to swim through it. She can only remain in the water for a short amount of time, and submerged under it for an even shorter amount of time. When she dives into it, a new status bar will appear in the corner of the screen to indicate her body temperature. If that bar reaches zero, Lara's life will rapidly decrease. The only way she can cross these waters over a large distance without freezing to death is by using a motorboat.
Madubu Gorge, South Pacific.
Madubu Gorge, South Pacific.
Quicksand is a new type of ground that distinguishes itself from regular soil by its moving surface. Should the player fall into it, Lara will sink deeper and deeper until she disappears and drowns. Sometimes these swamps reveal hidden stepping stones for Lara to cross.
As always, the pistols are Lara's most basic form of defense. The shotgun, the harpoon gun, the uzis and the grenade launcher have remained from Tomb Raider II. The automatic pistols have disappeared to make place for the powerful Desert Eagle. The M16 rifle has been changed to a similar MP5 submachine gun. Also new to Lara's arsenal is the rocket launcher.
On the PlayStation version, saving the game is restricted to the amount of Save Crystals the player has stored in Lara's inventory. These floating blue crystals can be found throughout each level, but unlike the original Tomb Raider, they do not require the player to save the game at the pickup spot. The PC version allows the player to save at any point. The developers planned on having the Save Crystal system for the PC version, but this was unfinished and the green crystals act instead as small medipacks.
The objective of the game remains unchanged, although Tomb Raider III arguably has less tombs to explore than the previous games. Instead, most levels take place in a more modern environment, and Tomb Raider introduces an element of stealth into the gameplay. For example in the Nevada adventure, it is sometimes preferable to sneak past guards instead of fighting them. Being spotted may set off alarms and close doors that are otherwise needed to complete the stage and therefore the player will have no other option than to take a more difficult route. Unlike its predecessors after completing the India levels the player can choose which of the three countries they can visit in any order they wish.
Characters
From top to bottom: Dr. Willard, Tony and Sophia Leigh.
From top to bottom: Dr. Willard, Tony and Sophia Leigh.
* Lara Croft: Once again, the player assumes the identity of Lara Croft, the intrepid archeologist searching the world for treasures and artifacts. This time she is on a quest to obtain four powerful meteorite stones.
* Dr Mark Willard: A seemingly friendly Scottish archaeological researcher. As the head of an excavation crew near the meteor crater of Antarctica, Dr. Willard has began to show unusual interest in the continent's history, and its relation to four stones that were taken from there decades ago. After a coincidental meeting in India, Lara agrees to work for him. Later on in the game, his true intentions for the artifacts are revealed.
* Tony: Under orders of Dr. Willard, an exploration party was sent into the forests of India to recover the ancient Infada stone. Tony was on board of this mission until jungle fever got hold of him and he went insane. He has left his team members for dead and taken the Infada stone with him. Now Lara is forced to deal with this loose cannon before he causes more havoc.
* Marines: A plane carrying these Australian soldiers has crashed into the mountains near Madubu Gorge. One of them was captured by the natives, and provides Lara with a map to traverse the nearby swamp. Others were scattered around the crash site of the plane, their commanders Lt. Tuckerman and Commander Bishop dead.
* Puna: A man of which little is known, Puna is the high priest of a Polynesian tribe of cannibals near the South Pacific. He wields his tremendous magical powers through the Ora Dagger.
* Sophia Leigh: This highly successful but ruthless businesswoman stands at the head of a rather unsavoury cosmetics giant in London. Sophia is obsessed with everlasting beauty, and her company is rumored to experiment with illegal substances. Either way, she is in possession of the Eye of Isis, a piece of the meteorite rock, and she is not ready to give it up easily.
* The Damned: In the abandoned tube station of Aldwych lives a fearsome gang of masked men. Their leader, a Geordie man named Bob, explains to Lara that they were ordinary men once, who worked for Sophia Leigh's company. However, they were subject to her horrific product tests. Disfigured, they were left for dead in the sewers. Now they live their lives in seclusion, choosing to hide their deformity from the world.
* Winston: Lara's faithful butler Winston keeps Lara's mansion tidy while she is out travelling the world. On the training course he assists Lara in some target practice.
Arquivo- Tamanho: 45 MB

Senha: portablebrasil.blogspot.com

















































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